This works by playing a multi-draw card with an empty draw pile and fewer than that many cards in the discard pile, which adds two counts to the Sundial. The discard pile must contain a card, usually an Attack, that allows you to draw the multi-draw card again. If the multi-draw card can draw more than two cards, you can include some additional extra cards in the combo. Necronomicurse can be used in a different kind of infinite combo. Whenever it is exhausted, another copy of it is added to your hand. ![]() You Are Nothing: defeat a boss on turn 1.The Transient: Defeat the Transient before it fades away.Perfect: defeat a boss without taking any damage.Neon: Channel 9 Plasma in a single turn.Infinity: play 25 cards in a single turn.The following achievements can be easily completed if you can set up an infinite combo however, there are other ways to complete them: Blue Candle can be used to play and exhaust these indefinitely with no energy cost, and Tungsten Rod negates the HP loss. The Time Eater counters infinite combos with its Time Warp power, which ends your turn and causes it to gain Strength for every 12 cards you play. The Corrupt Heart counters Blockless infinite combos with its Beat of Death power, dealing damage to you each time you play a card, and its Invincible power, which requires the combo to be performed over several turns. Pain, Normality, Velvet Choker or Time Maze will block infinite combos in most cases. ![]() The Tungsten Rod negates Pain, and the Blue Candle or any other means of exhausting the curses can provide an escape. Good luck!! It was my final achievement I had to get and in the end it was fun seeing what you can come up with.Impatience, any 0-cost card (up to two with Impatience+) and either Flash of Steel, Finesse or another copy of Impatience.Flash of Steel and either another Flash of Steel or Finesse.The following combinations of cards and relics may be used in an infinite combo. Even on A1, getting thru act 2 not taking any good damage while shedding your defends can be a bitch. I mean shit, sorry if you knew this, but yeh I had done infinite combos before and man it can be tough getting a first turn infinite going, my deck came together just in time for the act 2 boss. I got a drop kick from a reward screen and ended up having a bash, 2 dropkicks, 2 flash of steels, that 0 cost 2 block card, maybe 1 defend I think, and I also grabbed 2 cards from the event, the cards that change the cost of another card to 0 cost.Īnyway, the salient information is, to get that first turn infinite, you need to be able to get your entire deck in your hand from the get go, and then you need to play your 2 drop kicks or 2 flash of steels etc and play ONLY those cards. ![]() I also got the mask relic early that allows u to remove cards for 50 gold every time ( this helped obviously, but getting lucky with removal from events is another way too, this achievement definitely needs luck either way) and so I found I had the gold to grab the trigger cards ( dropkicks, flash of steels etc)from the shop as well as removing a card too. This allowed me to buy an early drop kick or flash of steel and also remove a card. What I did was end up building an infinite 9 card deck with ironclad, what really helped was not the remove 2 cards blessing ( which is great too) but the 250 gold blessing. I faffed about far too long on defect trying to get an infinite claw deck going, which was fun and powerful but too hard to get turn one kills. Yeh ironically, I did this last night on Watcher with a super powerful deck ( I can't even recall what mental combo of cards and relics did it, but suffice to say telling you to get all of them before the act 1 boss is not going to be helpful) not even aiming for it, when it took me a whole weekend playing around prior to her release to get it on Ironclad.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |